AI Insights · Timothy · January 2022
Top 5 iOS Sandbox Games in Lebanon Q4 2021
Discover the performance of the top 5 sandbox games on iOS in Lebanon during Q4 2021. Data from Sensor Tower provides insights into weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the sandbox game category on iOS in Lebanon saw varying performance metrics across the top 5 apps. Here’s an overview of their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Roblox
Throughout Q4, weekly revenue for Roblox fluctuated, peaking at approximately $2.6K in early November and ending the quarter with $2.2K in the last week of December. Weekly downloads showed a significant increase towards the end of the quarter, rising from around 539 in early December to over 1K in the final week. Active users remained stable, averaging around 24.6K, with a slight increase to 26K in late December.
Rec Room: Play with Friends
Rec Room: Play with Friends experienced a notable increase in weekly downloads early in Q4, with a peak of 961 in mid-October before stabilizing around 531 by the end of December. Revenue saw a significant jump in the final week of December, reaching $367 from a relatively modest $109 the previous week. Active users followed a similar trend, peaking at 1.1K in mid-October before settling around 915 by the end of the quarter.
MultiCraft — Build and Mine!
Weekly downloads for MultiCraft — Build and Mine! showed a gradual increase, starting at 264 in late September and reaching 312 by the end of December. Active users also saw a steady rise, from 1.2K in late September to 1.3K in the final week of December.
Block Craft 3D: Building Games
For Block Craft 3D: Building Games, weekly revenue remained relatively low, with a peak of $95 in mid-October. Downloads fluctuated throughout the quarter, peaking at 328 in the last week of December. Active users showed a consistent upward trend, growing from 2.4K in late September to nearly 2.5K by the end of December.
Kawaii Planet Craft
Kawaii Planet Craft saw its highest weekly downloads in late October with 553, then experienced a decline, stabilizing around 84 by the end of December. Active users peaked at 604 in early November but decreased to approximately 180 by the end of the quarter.
For more in-depth insights and data on app performance, visit Sensor Tower.